Would someone please explain to me what these connections are and why they were used here instead of just simply writing a value to override the attachment and sliding stiffness? Thank you
Hi Samah those connections were made so that stiffness overrides could be easily managed from the main Adonis locator you will find in the scene.
This way animators can decide the level of stiffness specific for their shot.
In production this is used quite a lot with actions shots getting a higher stiffness value than static acting shots.
If you check the main adonis locator in that scene you should find the override attributes in the channel box.
Hi Marco, Thank you for the explanation. This is a very good way to control values. I will try that.
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