Hi Cathal,
Glad to hear that the muscle intersections with the mummy mesh are now resolved.
Regarding the fascia intersecting the bone: AdnSkin does not currently have a mechanism to explicitly prioritize one attachment target over another. The attachment is computed based on the closest point across all target surfaces, so if the fascia is attached to both bone and muscle, it may end up attaching to whichever surface is closest in that area.
You have a few options here.
First, you could export the current setup to a .json file using the Adonis Exporter:
Then, if you need to make modelling changes to the muscles or fascia, make sure to clear the scene from all Adonis deformers first. You can use the clear utility from Adonis > Utils > Clear to prepare the scene. Once the modelling changes are complete, the setup can then be reimported using the AdonisFX Importer:
This could allow you to adjust the muscle/fascia modelling so that the relevant fascia landmarks are closer to the bone, rather than to the muscle surface that may be pulling the mesh inward.
Please make sure that the topology remains the same, as the import/export pipeline does not support transferring the setup between different topologies. If you need to transfer the setup after topology changes, you can use our new AdnTransfer workflow.
Another option would be to try the new Target Faces Editor feature added in Adonis 2.1:
This allows you to discard specific faces from being used as attachment candidates for a given target. For example, you could select the faces of the muscles that you do not want the fascia to attach to, and with some tweaking, this may allow the fascia to attach mainly to the bones instead, avoiding the clipping.
If possible, please also display the Hard Constraints, Soft Constraints, and Slide Constraints attachments using the Adonis debugger. That would help us better understand the current attachment setup and suggest the most appropriate next step.
Best regards,