Marco Romeo, CTO at Inbibo

Hello everyone! I’m Marco, CTO here at Inbibo.

I worked for over 20 years creating solutions for digital creatures deformation, simulation and automation. I started my career as a researcher, earning my PhD while moving to production as Creatures’ Software Development Lead at MPC (The Jungle Book, The Lion King etc.) and later as Head of Research at El Ranchito and Technicolor.

I founded Inbibo in 2020 and grew it to serve the most successful VFX and Video Game companies in the M&E industry, as well as releasing two successful products on the market: AdonisFX (Creatures Simulatin Framework) and Shift (Node-Based Automation).

I love videogames (especially those with stories told through characters and creatures :troll: ), retrocomputing (Commodore forever :sign_of_the_horns: ) and basketball :basketball:

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