Collisions best practices

Hello

With Collisions being very processor heavy I am looking for some advice on best practices.

  • Paint weights to limit calculation to certain zones
  • Collisions on all layers seems like overkill, should it be done on the Muscle, MuscleGlue, Fascia, Fat, Skin layers or a combination of multiple layers?
  • Should we/can we leave an offset to create a gap for cloth sims (such as between the upr arm and torso)?
  • Etc…

Thanks

Cathal