In this video, Inbibo CTO and Founder Marco Romeo (@InbiboMarco) walks through the muscle modelling process for the Beta character in detail β specifically how to approach this for a toon character rather than a photoreal one, where the assumptions are different and the margin for error is wider.
He covers:
- Building a pseudo-skeleton from the skin geometry using a push deformer
- Modelling muscle volumes over a live surface reference
- Layering muscle groups correctly
- Why the framework handles geometry intersections without needing to manually detangle them
The full AdonisFX scene file for the Beta character is available to download if you want to follow along or dig into the setup yourself.
Donβt forget - we also have a free 30-day trial of AdonisFX to try it out with.
Thanks to Agora Community for letting us use the Beta character β you can grab the Original Agora.community asset here.