# Learning & Education

**URL:** https://inbibo.discourse.group/c/learning-education/13.md

[Latest](https://inbibo.discourse.group/latest.md) · [Categories](https://inbibo.discourse.group/categories.md) · [Tags](https://inbibo.discourse.group/tags.md)

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## [About the Learning & Education category](https://inbibo.discourse.group/t/about-the-learning-education-category/21)

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**Author:** [@InbiboNina](https://inbibo.discourse.group/u/InbiboNina)\
**Replies:** 0\
**Last updated:** [March 18, 2026, 3:42pm UTC](https://inbibo.discourse.group/t/about-the-learning-education-category/21 "2026-03-18T15:42:00Z")

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This is a place to learn, share, and get better at your craft. You’ll find tutorials, guides, and tips from the Inbibo team here, alongside techniques and workflows shared by the community. If you have something worth s…

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## [Collisions best practices](https://inbibo.discourse.group/t/collisions-best-practices/83)

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**Author:** [@lCathal](https://inbibo.discourse.group/u/lCathal)\
**Replies:** 0\
**Last updated:** [October 9, 2026, 4:47pm UTC](https://inbibo.discourse.group/t/collisions-best-practices/83 "2026-10-09T16:47:58Z")

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Hello With Collisions being very processor heavy I am looking for some advice on best practices. Paint weights to limit calculation to certain zones Collisions on all layers seems like overkill, should it be done on t…

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## [Adonis 2.1 End-to-end AI Demo](https://inbibo.discourse.group/t/adonis-2-1-end-to-end-ai-demo/71)

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**Author:** [@InbiboNina](https://inbibo.discourse.group/u/InbiboNina)\
**Replies:** 0\
**Last updated:** [July 20, 2026, 10:47am UTC](https://inbibo.discourse.group/t/adonis-2-1-end-to-end-ai-demo/71 "2026-07-20T10:47:45Z")

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Adonis 2.1 offers two different versions: AdonisFX and AdonisML. AdonisFX is the digital anatomy toolset: muscle, fat, and skin simulation running natively in Maya and Houdini. AdonisML is new. It contains all of Adon…

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## [AdonisFX: Four Workflows. One Framework](https://inbibo.discourse.group/t/adonisfx-four-workflows-one-framework/62)

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**Author:** [@InbiboNina](https://inbibo.discourse.group/u/InbiboNina)\
**Replies:** 0\
**Last updated:** [June 3, 2026, 2:27pm UTC](https://inbibo.discourse.group/t/adonisfx-four-workflows-one-framework/62 "2026-06-03T14:27:55Z")

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Adonis is a framework designed to handle everything from background characters to primary hero characters. Creature simulation in AdonisFX is built around a layered stack: muscles, glue, fascia, fat, skin. Different c…

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## [Introducing the "Turbo" workflow](https://inbibo.discourse.group/t/introducing-the-turbo-workflow/55)

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**Author:** [@InbiboNina](https://inbibo.discourse.group/u/InbiboNina)\
**Replies:** 0\
**Last updated:** [May 15, 2026, 2:00pm UTC](https://inbibo.discourse.group/t/introducing-the-turbo-workflow/55 "2026-05-15T14:00:38Z")

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Autorigging for simulation setups. Introduction If you’ve spent any time in character rigging, you’re intimately familiar with the power of auto-rig systems. Tools like mGear or Advanced Skeleton allow riggers to defi…

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## [Adonis Workflows: ‘Hybrid’](https://inbibo.discourse.group/t/adonis-workflows-hybrid/52)

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**Author:** [@InbiboNina](https://inbibo.discourse.group/u/InbiboNina)\
**Replies:** 0\
**Last updated:** [May 8, 2026, 2:00pm UTC](https://inbibo.discourse.group/t/adonis-workflows-hybrid/52 "2026-05-08T14:00:07Z")

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Simulation detail for characters that don’t need a full anatomy setup. Tell me if you’ve heard this one before: a creature that started life as a background character ends up closer to the camera than anyone planned.…

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## [Deep dive: Toon workflow muscle modelling with Marco Romeo](https://inbibo.discourse.group/t/deep-dive-toon-workflow-muscle-modelling-with-marco-romeo/43)

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**Author:** [@InbiboNina](https://inbibo.discourse.group/u/InbiboNina)\
**Replies:** 0\
**Last updated:** [April 14, 2026, 4:33pm UTC](https://inbibo.discourse.group/t/deep-dive-toon-workflow-muscle-modelling-with-marco-romeo/43 "2026-04-14T16:33:45Z")

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In this video, Inbibo CTO and Founder Marco Romeo (@InbiboMarco) walks through the muscle modelling process for the Beta character in detail — specifically how to approach this for a toon character rather than a photorea…

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## [Best practices for Scapula and Rotator Cuff setup using AdonisFX with MetaHuman rig](https://inbibo.discourse.group/t/best-practices-for-scapula-and-rotator-cuff-setup-using-adonisfx-with-metahuman-rig/36)

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**Author:** [@Chio](https://inbibo.discourse.group/u/Chio)\
**Replies:** 2\
**Last updated:** [March 31, 2026, 2:41pm UTC](https://inbibo.discourse.group/t/best-practices-for-scapula-and-rotator-cuff-setup-using-adonisfx-with-metahuman-rig/36 "2026-03-31T14:41:05Z")

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Hi everyone, I am currently working on a high-fidelity anatomical animation project using Maya 2026 and AdonisFX. My goal is to build a muscle system that matches my own body proportions, driven by a MetaHuman base skel…

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## [Inbibo Hyena Asset & Overview](https://inbibo.discourse.group/t/inbibo-hyena-asset-overview/30)

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**Author:** [@InbiboNina](https://inbibo.discourse.group/u/InbiboNina)\
**Replies:** 0\
**Last updated:** [March 27, 2026, 11:09am UTC](https://inbibo.discourse.group/t/inbibo-hyena-asset-overview/30 "2026-03-27T11:09:51Z")

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This is a fully ‘crafted’ setup of the Inbibo Hyena - including animation - download now for Houdini and Maya. This is the ‘Crafted’ version of the Inbibo Hyena, which is the standard AdonisFX workflow used for creat…

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## [Tutorial asset: Human Arm](https://inbibo.discourse.group/t/tutorial-asset-human-arm/27)

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**Author:** [@InbiboNina](https://inbibo.discourse.group/u/InbiboNina)\
**Replies:** 0\
**Last updated:** [March 26, 2026, 11:35am UTC](https://inbibo.discourse.group/t/tutorial-asset-human-arm/27 "2026-03-26T11:35:25Z")

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Learn how to rig with AdonisFX using a production-ready arm asset, complete with muscles, fascia, fat and skin. This is our first AdonisFX 2.0 training asset and comes with a full tutorial to talk you through how …
